UserInputService.InputBegan:Connect(function(input, gpe)
if input.KeyCode == Enum.KeyCode.G and game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health ~= 0 then
if gpe then return end
print("Parade1")
for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
if v.Animation.AnimationId == "rbxassetid://10093610717" then
for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
if v.Animation.AnimationId == "rbxassetid://10093610717" or v.Animation.AnimationId == "rbxassetid://10093808133" or v.Animation.AnimationId == "rbxassetid://10093775175" then
v:Stop()
end
end
else
for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
if v.Animation.AnimationId == "rbxassetid://10093610717" or v.Animation.AnimationId == "rbxassetid://10093808133" or v.Animation.AnimationId == "rbxassetid://10093775175" then
v:Stop()
end
end
game.Players.LocalPlayer.Character.Humanoid.Animator:LoadAnimation(script.Parent.Animation.Parade1):Play()
end
end
end
end)``` I have made it so you can stop the anim by pressing the key again, why does it only do that sometimes but sometimes it also plays the animation once again?