I think this only happens in one of my games, it’s a big game with lots of terrain, so I suppose that’s why this is happening. When I try to playtest it takes more than a minute to load and when I check my task manager the ram and cpu are around 90%. I thought if neither of them are at 100% it means it isn’t too much for the computer to handle, so why is it taking so long to go? I don’t really know much about this sort of stuff, it could be that if the cpu or ram are around 90% it’s meant to lag like this, I just thought that it fills up to 100% if it’s too much for the computer to handle. Could it maybe be that roblox studio doesn’t have permission to use the entire cpu or ram, if that makes any sense?
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It might be trying to avoid going to 100% in case you open another application, or it could be trying to prevent the computer from overheating. Do the fans usually run loudly when getting ready to playtest?
I don’t think the fans get louder, I can’t hear any significant difference.