Why does my animation do this and how can I fix it?

I am making a crouch animation where both legs touch the ground but for some reason this is happening

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You gave us no detail/what the problem is and it looks like a normal animation…

It’s supposed to be a crouch animation in which both of the legs touch the ground.

Might be animation priority, what did you set your animation priority to?

It’s set to idle. I might try playing around with different priorities.

If it’s idle then your walking animations would probably play over it. I suggest setting it to Priority 3.

From what I’ve seen movement is the most appropriate for crouch animations but that wasn’t working either.

I put it on priority 3 and the same still happened. I also want to add that the same thing happens to my sprint animation, just less extreme.