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What do you want to achieve? Keep it simple and clear!.
Well the script is based on making a dash, it works correctly when you start playing but if you die the animations disappear and I don’t know why. -
What is the issue? Include screenshots / videos if possible!
3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have looked for information and the only thing I saw was to do a loop repeat but it does not work either
local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local Mouse = plr:GetMouse()
local Debounce = true
local player = game.Players.LocalPlayer
local Character = player.Character or player.CharacterAdded:wait()
local humanoid = Character:WaitForChild("Humanoid")
--04828543601
--5539989502
local anim1= script.Animation1
local Anim1 = humanoid:LoadAnimation(anim1)
local anim2= script.Animation2
local Anim2 = humanoid:LoadAnimation(anim2)
local anim3= script.Animation3
local Anim3 = humanoid:LoadAnimation(anim3)
local anim4= script.Animation4
local Anim4 = humanoid:LoadAnimation(anim4)
local Sound = script:WaitForChild("Haoshoku Sound")
KeysDown={}
EE = script.SF.Value
local EiEi = 1
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.LeftShift and plr.Character.Humanoid.Health > 0 then
if EiEi == 1 then
EE = true
EiEi = 2
print(1)
elseif EiEi == 2 then
EE = false
print(2)
EiEi = 1
end
end
end)
UIS.InputBegan:Connect(function(Input,Dash)
if Dash then return end
if Input.KeyCode == Enum.KeyCode.Q and Debounce == true then
Debounce = false
if KeysDown.W and EE == true then
Anim1:Play()
local sol = game.ReplicatedStorage.DashEffect:Clone()
sol.Parent = workspace
sol.Anchored = true
sol.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,5) * CFrame.fromEulerAnglesXYZ(50000,0,50000)
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.lookVector * 100
Sound:Play()
for i = 1,5 do
wait(0.001)
sol.Size = sol.Size + Vector3.new(1,1,1)
end
BV:Destroy()
wait(0.2)
sol:Destroy()
elseif KeysDown.A and EE == true then
Anim2:Play()
local sol = game.ReplicatedStorage.DashEffect:Clone()
sol.Parent = workspace
sol.Anchored = true
sol.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(-5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.RightVector * -100
Sound:Play()
for i = 1,5 do
wait(0.001)
sol.Size = sol.Size + Vector3.new(1,1,1)
end
BV:Destroy()
wait(0.2)
sol:Destroy()
elseif KeysDown.D and EE == true then
Anim3:Play()
local sol = game.ReplicatedStorage.DashEffect:Clone()
sol.Parent = workspace
sol.Anchored = true
sol.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.RightVector * 100
Sound:Play()
for i = 1,5 do
wait(0.001)
sol.Size = sol.Size + Vector3.new(1,1,1)
end
BV:Destroy()
wait(0.2)
sol:Destroy()
elseif KeysDown.S and EE == true then
Anim4:Play()
local sol = game.ReplicatedStorage.DashEffect:Clone()
sol.Parent = workspace
sol.Anchored = true
sol.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-5) * CFrame.fromEulerAnglesXYZ(50000,0,50000)
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.lookVector * -100
Sound:Play()
for i = 1,5 do
wait(0.001)
sol.Size = sol.Size + Vector3.new(1,1,1)
end
BV:Destroy()
wait(0.2)
sol:Destroy()
end
-----------------------------------------------------------------------
if KeysDown.W and EE == false then
Anim1:Play()
local sol = game.ReplicatedStorage.DashEffect:Clone()
sol.Parent = workspace
sol.Anchored = true
sol.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,5) * CFrame.fromEulerAnglesXYZ(50000,0,50000)
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.lookVector * 100
Sound:Play()
for i = 1,5 do
wait(0.001)
sol.Size = sol.Size + Vector3.new(1,1,1)
end
BV:Destroy()
wait(0.2)
sol:Destroy()
elseif KeysDown.A and EE == false then
Anim1:Play()
local sol = game.ReplicatedStorage.DashEffect:Clone()
sol.Parent = workspace
sol.Anchored = true
sol.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(-5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.lookVector * 100
Sound:Play()
for i = 1,5 do
wait(0.001)
sol.Size = sol.Size + Vector3.new(1,1,1)
end
BV:Destroy()
wait(0.2)
sol:Destroy()
elseif KeysDown.D and EE == false then
Anim1:Play()
local sol = game.ReplicatedStorage.DashEffect:Clone()
sol.Parent = workspace
sol.Anchored = true
sol.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.lookVector * 100
Sound:Play()
for i = 1,5 do
wait(0.001)
sol.Size = sol.Size + Vector3.new(1,1,1)
end
BV:Destroy()
wait(0.2)
sol:Destroy()
elseif KeysDown.S and EE == false then
Anim1:Play()
local sol = game.ReplicatedStorage.DashEffect:Clone()
sol.Parent = workspace
sol.Anchored = true
sol.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-5) * CFrame.fromEulerAnglesXYZ(50000,0,50000)
local BV = Instance.new("BodyVelocity", plr.Character.HumanoidRootPart)
BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BV.Velocity = plr.Character.HumanoidRootPart.CFrame.lookVector * 100
Sound:Play()
for i = 1,5 do
wait(0.001)
sol.Size = sol.Size + Vector3.new(1,1,1)
end
BV:Destroy()
wait(0.2)
sol:Destroy()
end
wait(0.2)
Debounce = true
else
KeysDown[Input.KeyCode.Name]=true
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
KeysDown[input.KeyCode.Name] = nil
end
end)