So the IDs for the animations are in these but it only works once. What’s wrong with it? (Video below)
https://streamable.com/qi6vvi
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Try recreating the doom sword by using the normal default sword, also what’s your animation priority
It is actually the normal link sword with a doom mesh, and how do I check animation priority?
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Load the animation into the Animation Editor in plugins, then press Animation Priority
You can either set AnimationPriority when exporting the animation, or later via script by AnimationTrack.Priority = Enum.AnimationPriority.Action
Could we see a snippet of your code that runs the animation, though?
Ok, what do I need to make the priority?
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Action, that makes every body part move, animated or not. It also plays over any other animation.
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if the animation have more than one frame then set Looped
to true
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