the plan was to make it so the character takes over an NPCs body and then controls it
the script turns the player into the npc but afterward he can’t move.
player.Character = newModel
newModel.Parent = repStorge
newModel.Parent = workspace
newModel:SetPrimaryPartCFrame(oldCFrame)
oldModel.Parent = repStorge
--newModel:SetPrimaryPartCFrame(oldCFrame)
oldModel.Parent = repStorge
for i,v in pairs(newModel:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end