I am making a cutscene, where it starts at a fixed currentcamera cframe, what caught my attention is that it starts off not perfectly facing the front. (slightly off)
the method i use for my currentcamera CFrame is basically
that’s start part,
and yes the part is facing the front, it is also anchored.
just wanted to know if it is a known bug or not,
if not, then ill try to figure it out myself.
The second argument of the CFrame is a LookAt vector, which is where the part will face. You’re making the camera positioned at PartPositioned, but then face Vector 0,0,0.
If you create a CFrame with just the position argument CFrame.new(PartPosition), then the Camera will face the negative Z direction (default direction).