So whenever I jump my dragon just goes under the ground…
How would I fix this issue?
Script:
function DragonHandler:ConnectDragonToCharacter(player,Dragon,Slot,SlotPosition)
local Character = player.Character or player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local PlayerDragons = player:WaitForChild("PlayerDragons")
local DragonInfo = Dragon:WaitForChild("DragonInfo")
local success, err = pcall(function()
if Character:FindFirstChild(player.Name..Slot) then
Character:FindFirstChild(player.Name..Slot):Destroy()
end
Dragon:SetPrimaryPartCFrame(HumanoidRootPart.CFrame)
local BabyDragon = Dragon:WaitForChild("BabyDragon")
local DragonStringValue = Instance.new("StringValue",PlayerDragons)
DragonStringValue.Name = Dragon.Name
local DragonNameSV = Instance.new("StringValue",DragonStringValue)
DragonNameSV.Name = "DragonNameSV"
local DragonLevelNV = Instance.new("NumberValue",DragonStringValue)
DragonLevelNV.Name = "DragonlevelNV"
local CharacterAttachA1 = Instance.new("Attachment",HumanoidRootPart)
CharacterAttachA1.Name = "CharacterAttachA1"
CharacterAttachA1.Orientation = Vector3.new(0,-180,90)
local CharacterAttach2A2 = Instance.new("Attachment",HumanoidRootPart)
CharacterAttach2A2.Name = "CharacterAttach2A2"
CharacterAttach2A2.Orientation = Vector3.new(-0, 178, 90)
local DragonAttachment = Dragon.PrimaryPart.HBA
local DragonAlignPosition = Dragon.PrimaryPart.AlignPosition
local DragonAlignOrientation = Dragon.PrimaryPart.AlignOrientation
DragonAlignPosition.Attachment0 = DragonAttachment
DragonAlignPosition.Attachment1 = CharacterAttachA1
DragonAlignOrientation.Attachment0 = DragonAttachment
DragonAlignOrientation.Attachment1 = CharacterAttach2A2
Dragon.PrimaryPart.Position = HumanoidRootPart.Position + Vector3.new(0,2.5,0)
Dragon.Parent = Character
Dragon.Name = player.Name..Slot
local DragonClone = script.Dragon:Clone()
DragonClone.Parent = Dragon
DragonClone.Disabled = false
local DragonNameTag = Dragon.PrimaryPart:FindFirstChild("DragonNameTag")
DragonNameTag.DragonLevel.Text = "Dragon Level: "..DragonInfo.DragonLevel.Value
DragonNameTag.DragonName.Text = DragonInfo.DragonName.Value
DragonHandler:CheckDragonAge(Dragon,SlotPosition,CharacterAttachA1,CharacterAttach2A2)
end)
if not success then
warn(err)
else
print("Successfully connected dragon to player")
end
end