Why does my mesh have missing faces when I import it into roblox studio?

@480_s , can you confirm if you’ve triangulated your mesh before importing into Studio just like @WhyIsThereALengthLim suggested? Faces with a lot of vertices can be difficult for Studio to triangulate on its end, and will result in errors similar to what you have there.

I go into more info in this post: Cup Mesh Importing With Holes - #11 by Aotrou


@Naa_boom

:rotating_light: :rotating_light:DO NOT SUGGEST THE SOLIDIFY MODIFIER. :rotating_light: :rotating_light:

It’s bad and breaks meshes. Do not suggest it as a “fix” for inverted faces (because it doesn’t). Do not use it to “fix” inverted faces (because it won’t). And shame anyone else suggesting to use it too. This is a thing I see way too often.

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