Today I have been trying to import my car into roblox studio, and for some reason when I import it it has missing faces, and it ruins the car. I am using a mirror modifier on my car, and it only bugs on one side, but not the other. I have tried applying all the modifiers and then importing it into roblox, and it still does not work, can someone please help me? Also I imported this as an FBX. (Edit) Yes, I double checked the flipped normals, and I also check marked the double sided box.
That’s so weird man, I had that issue before, where as I would import a mesh with all blue faces, and some parts were still invisible, but then I checked “double sided” and it was fixed.
Yeah, this problem seems really weird, this has happened to me once in the past, but I never thought much about it. Thank you so much for the help though, I really appreciate it!
This has also happened to me before while I was trying to import a magic staff in studio even though all my faces were pointing outwards. Try exporting your mesh in a different file format. For example if you exported it in .OBJ then try exporting it to .FBX and vice versa.
@480_s , can you confirm if you’ve triangulated your mesh before importing into Studio just like @WhyIsThereALengthLim suggested? Faces with a lot of vertices can be difficult for Studio to triangulate on its end, and will result in errors similar to what you have there.
It’s bad and breaks meshes. Do not suggest it as a “fix” for inverted faces (because it doesn’t). Do not use it to “fix” inverted faces (because it won’t). And shame anyone else suggesting to use it too. This is a thing I see way too often.
oh, i didn’t know that. it usually works for me when meshes are way too thin even know the face orientation is fine. thank you for the advice and the cup mesh link!