Why does my mesh look really wierd?

I tried to make a little low poly pond and the grass surrounding it looks extremely weird.
This only happens when I join the game, or I am standing in a certain position.
Keep in mind: The mesh is only where the weird looking things are, all of the other grass is a part with a hole in the middle

Solutions: I tried raising the grass part a little bit above the mesh

You could possibly raise the grass above the mesh? I haven’t seen this from my experience.

(Edit) wrote this before I saw the solution

What lighting technology are you using? What graphics quality are you using in-game?

You could try disabling shadows for all involved meshes that don’t need it (like the sand and the grass around it), shadow casting objects in close proximity can sometimes create some janky shadows.
image

You could also give the mesh precise render fidelity
image

It’s hard to tell exactly what might be causing that, but try these settings.

I hope this helped.
Good luck.

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This did kind of work but it still happens at the corners, thanks for the help

After doing a bit of research it seems to be a roblox issue. But yes changing the RenderFidelity to precise should help. You could also just use a union for the grass if you want it one part.

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