Why does my rangefinder break?

I’m making a rangefinder tool which works at first, but after I get in a vehicle seat that runs some camera code and then try and use it again it gives me a really low number for distance.

local Players = game:GetService("Players")
local tool = script.Parent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local equipped = false
local UIS = game:GetService("UserInputService")
function round(n)
	return math.floor(n * 10) / 10
end

script.Parent.Equipped:Connect(function()
	
	UIS.MouseIconEnabled = false
	equipped = true
	player.CameraMode = Enum.CameraMode.LockFirstPerson
	workspace.CurrentCamera.FieldOfView = 25
	local PlayerGUI = game.Players.LocalPlayer.PlayerGui
	local Clone = tool.RangeGUI:Clone()
	Clone.Parent = PlayerGUI
	local TextLabel = Clone.Compass.Text
	for i,v in pairs(script.Parent:GetChildren()) do
		if v:IsA("MeshPart") then
			v.Transparency = 1
			
		end
	end
	mouse.Button1Down:Connect(function()
		mouse.TargetFilter = script.Parent
		if equipped == true then
			print(player.Character.HumanoidRootPart.Position)

			wait(.1)
			local magnitude = math.abs((player.Character.HumanoidRootPart.Position - mouse.Hit.Position).Magnitude)

			wait(0.1)
			print(mouse.Hit.Position)
			game.Players.LocalPlayer.PlayerGui.RangeGUI.Compass.Text = round(magnitude) --.." How many degrees up "..a  
		end


	end)
end)

script.Parent.Unequipped:Connect(function()
	equipped = false
	UIS.MouseIconEnabled = true
	player.CameraMode = Enum.CameraMode.Classic
	workspace.CurrentCamera.CameraSubject = player.Character.Humanoid
	game.Players.LocalPlayer.PlayerGui.RangeGUI:Destroy()
	workspace.CurrentCamera.FieldOfView = 70
end)
game["Run Service"].RenderStepped:Connect(function()
	if equipped == true then
		game.Players.LocalPlayer.PlayerGui.RangeGUI.TextLabel.Text =  math.floor(player.Character.HumanoidRootPart.Orientation.Y) 
	else
		
	end
	
end)

nevermind i fixed it with a weird filter

Can you atleast explain how you fixed it? Might help people in the future.

I made the target filter a part under Camera

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