So I’m a sixth done with my terrain generation and it came up with some gruesome results. Could anyone help me with this? The size dimensions I put in was 10240512010240. Did this have anything to do with this? Here’s a screenshot of all the properties.
Looks like heightmap to me, however try changing the seed to it’s default one.
The seed is it’s default. I’ve never even touched the seed.
Well, Idk, I never generated terrain before, but you may want to turn down biome size, and Z
if Z is the height 5120 is way to tall and will stretch everything. I keep my calculator open so I can divide things and keep the same dimensions. Divide those numbers until it looks reasonable. Something else seems very off about the terrain itself. Try it without beta features if you have it enabled for terrain. Either you have a colormap loaded or you are using beta terrain which does not generate the terrain types you checked off even though it seems like it would. Whether you check one biome type or all of them, beta still generates whatever it wants.
Also you probably don’t need a biome that thick. I started out building terrain way bigger than what I needed. What helped to figure out a good looking/playable map was getting the player and walking him around. How does it look on that camera and how long does he take to walk or climb etc. Factor in the patience of the average gamer too. It’s like a movie scene that’s to long. There is a sweet-spot.
Let me know if changing Z and lowering Biome worked, thanks
how many times did you try regenerating it?
5120 is a really big size for the height. My best guess is Roblox Studio just stretched the seed out to that size, which causes this result.
Try a lower value such as 512 (the default recommended value) for the y, and see if that makes it better.
cc @CaesarPalpatines
Y controls the height, not Z.