Why does my script cause the game to crash?

A script I’ve made has been causing me problems. The intended purpose of this script is to play one of the 9 sounds at random, and after 2 seconds, once the sound has finished, play another sound at random. The script is to repeat this process indefinitely. This is the script:

local soundStorage = 
	{"rbxassetid://170772629", "rbxassetid://156515659", 
		"rbxassetid://156515616", "rbxassetid://170772549", 
		"rbxassetid://170772523", "rbxassetid://170772514", 
		"rbxassetid://170772514", "rbxassetid://156515689", 
local speak = script.Parent.Speak
local debounce = true

function playSound()
	debounce = false
	local randomSound = soundStorage[math.random(1, #soundStorage)]
	speak.SoundId = randomSound
		debounce = true
		if debounce then

if debounce then

The script works as it should, however, there seem to be very drastic performance issues once this script has run for a few seconds, causing tremendous lag and eventually crashing the game or studio. Can anyone help me figure out what I did wrong?

if its to run indefinitely, try keeping the function call outside in a while loop and for the crash im not sure but might be fixed

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