Why does my starter character (Skinned Mesh) have no animation?

What do I want to achieve?

Hello :wave:, I am trying to make a skinned mesh as a starter character so far I have successfully made the skinned mesh as a starter character.

What is the issue?

The character is stuck in its static pose and I don’t know how to make the character have an animation like walk, run, swim, etc when the player interacts with the controls.

What solutions have I tried so far?

I have tried to add the Roblox Animate script and changed the walk animation to my own animation, but it doesn’t work.

Here is the tutorial I followed from. :point_up:
And here is what I did. :point_down:


Can you tell me what I might have done wrong? :thinking:

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i guess you have to animate him manually im no good animator btw

You need animations for the character. Check out https://www.mixamo.com/ for a bunch of free animations. You could upload your character there and it will automatically rig, if your character already has a good rig then you can download animations from Mixamo and put them onto that rig in blender

You probably didn’t name the bones correctly. Skinned meshes can use roblox animations however you need to make sure that the bones have the correct name.

Here are my bone names.

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Oh ok. Not sure what could be the problem then.

Hello, I had the same problem a while ago, but don’t worry, I have solved it. Personally, I create a new part that i name “HumanoidRootPart”, and i joint the mesh to it by a “Motor6D”. I only leave “Humanoid”, “HumanoidRootPart” and the mesh in the character’s group.
I rename the group “StarterCharacter” and I place it in the “StarterPlayer” folder.
After that, place an “Animate” script in “StarterCharacterScripts”.
For the animation, as say “UDOH” previously, you have insert bone on your character with Mixamo, so you can use Mixamo Animations on Mixamo website. Download the animations you want, and import them by using “…” > “Import” > “from FBX animation” in animation editor. Export the animation as you or your group (it depends on if the place where you want to make this character belongs to you or to a group), and copy the clip ID the Animation ID of the animation you want (for example “StarterCharacterScripts” > “Animate” > “walk” > “WalkAnim”).
NB : I slightly modified the “Animate” script to avoid errors.

I hope I have helped :wink:

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For the “Animate” script, i destroy the text line 2 → 7 (because they need parts to be dectected but a mesh have only one part) and after I delete one function and one iteration with blues lines under (for me : 416 → 423 and 446 → 453). The script cannot work without they change so your character didn’t load animations certainly for that.

Hello @xernius16, I don’t quite understand what your saying. So do you mind doing it for me and then resend the place file then I will apply that to all my characters. Here’s the Roblox place file.
Character Test.rbxl (41.9 KB)

Character Test.rbxl (56.9 KB)

You can play as the character.
(import a running animation ID on “StarterPlayer” > “StarterCharacterScripts” > “Animate” > “Run” > “RunAnim” > “AnimationID”(in the properties of “RunAnim”) to have play your run animation when you walk, for exemple)

1 Like