Why does my weapon do this

once again im back because i dont know what im doing.
so i made a fire axe using fe melee kit v1.2.3 and it kinda works?
here is what is happening with it:


how do i fix this?
im happy that it somewhat works but i dont want the character to use telekinesis to hold the fire axe

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You need to change the tool grip or where the player grips the tool at

should i add two GripAttachments? the player uses two hands to hold the fire axe.

That may work so yea I would try that.

sadly that didnt work, nor did changing the grip position. infact two grip attatchments changed nothing visually.

I use clonetrooper’s plugin to easily change tool grips orientation you should use it too:

(its also free (read description) but honestly worth just spending 5 robux like that is rly chump change)

3 Likes

do we have to like, save it? it didn’t change anything

if you are editting the rotation or position using the plug in, it should already be changing

do your scripts alter any attachments? I am not sure why it wouldn’t change

that is the only thing i can think of as to why it wont do anything. does the arm being in r15 affect anything? my games r6.
i also just tried copy and pasting the “grip” attachment it creates and that didn’t work either.

yea you need to check your scripts, i feel like you are altering something with welding or attaching

you could even try removing all scripts and leaving the base tool parts @Synthlwave and see if it changes (it should) if it does then theory is correct

i dont really understand scripting but ill try to find any scripts that does something to the attachments.

what do you mean “removing all scripts” wouldn’t that just break the weapon?

also, do you think custom walk animations and head to camera scripts affect it? i dont see why it would change anything but it could be that.

why not just rotate the left arm in the animation? you wouldnt have to change any tool grips.

You could try welding a part to the axe. Make the part the handle so you can move it and rotate it until the player holds it correctly. May not be the best solution but it’s a way that has worked for me.

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which animation? (idle, swing, equip)and how would rotating the arm affect anything? i think it would just rotate the fire axe but not make it grip it right.

Oh i didnt see the grip, why dont you jsut reset it the grip or just use trial and error to find a good spot for it

i have been using trial and error since the first reply to this post, and how do you reset a grip

Just change all the Grip things (GripForward, GripPos, GripRight, GripUp) back to their defaults

ohhh ok. but the template was a sword, so if i did that it would put the attachments in the wrong place

try setting the tool’s Grip properties to image
see what happens once you do that