Is this a bug? I made a script to make both the baseplate and my stand invisible, but it only makes the baseplate invisible, not the stand. This is a server script.
Here’s what it looks like: https://gyazo.com/a8a2e0f39f155621837aa5208d6a1f0a
Players = game:GetService("Players")
script.Parent.OnServerEvent:Connect(function(Player)
local StandModel = Player.Character:FindFirstChild("Stand")
if StandModel.Values.Summoned.Value == false then return end
local Shout = Instance.new("Sound", Player.Character.Head)
Shout.Name = "Shout"
Shout.SoundId = "rbxassetid://3084495179"
Shout.Volume = 2
Shout:Play()
local Info = TweenInfo.new(0.5)
local CCE = game:GetService("TweenService"):Create(game.Lighting:FindFirstChild("ColorCorrectEffect"),Info,{Saturation = -2})
local DoF = game:GetService("TweenService"):Create(game.Lighting:FindFirstChild("DepthOfField"),Info,{FarIntensity = 1})
CCE:Play()
DoF:Play()
game.Workspace.Values:FindFirstChild("TS").Value = true
game.ReplicatedStorage.FX_RE:FindFirstChild("Timestop"):FireClient(Player)
for i,v in pairs(Player.Character.Stand:GetDescendants()) do -- Make stand invisible
if (v:IsA("MeshPart") or v:IsA("BasePart")) then
v.Transparency = 1
end
end
game.Workspace.BetterBasePlates.Transparency = 1 -- Make baseplate invisible