I’m currently having an issue with my game, whenever the player gets shot and dies the player doesn’t get fling as far when the player just gets shot and doesn’t die
i dont have events such as character.humanoid.died
and i looked into this and this didn’t help me
here’s a video of player getting shot and get flung
and here’s a video where the player getting shot and dies, and doesn’t get flung
if you use this code in an empty place you’ll notice tiny bit lag from the character
make sure to also disable break joints on death
--replace my username with yours
workspace.IceCreamPickels.HumanoidRootPart:ApplyImpulse(Vector3.new(0,5000,0)) --launches the player into the air
workspace.IceCreamPickels.Humanoid.Health = 0 -- kills the player
however if you take out the humanoid.health = 0 it wont lag