This isn’t really a problem and I can work around it, but it’s really annoying and drives me buck nutty. Why does it do this? The module exists, the code works fine in game, and it even recommends me the option while I’m typing the address, but then it says unknown require. It does this for all client modules, which makes custom type checking on the client impossible unless I’m using replicated storage
The directory only exists during runtime, unlike in Edit mode, where it doesn’t exist (hence the warning)