Why does studio do this?

Studio errors if i don’t add this end, but it doesn’t seem to be ending anything…

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What is the rest of the script? I think you missed an end somewhere above this.

end is used to end a statement, in this case, it appears to end the if statement plus the elseif statement


Rest of the function, all the functions above aren’t missing an end and above that, it has only variables
@xGOA7x , the end below it ends the elseif/if and the end above it ends the for i,v loop. When i compress the function, the end just disappears…

That’s strange, I’ve never seen that. Does the function compress to the last end?

Yes, it’s quite weird. I just added the for i, v part, and then the script showed an error that I was missing an end.

Can you show a picture of the compressed function?

Try to use it in line where is for loop:

for i,v in pairs(sound:GetChildren()) do 

I might be wrong but I think the end is there for the "if sound:IsA("Sound)" then

Basically this:

               end -- for i,v (loop)
          end -- elseif
     end -- if sound
end -- function end

Format the code by three backticks please, like this

```lua
Add some code here

elseif is part of the if sound:IsA("Sound) statement, and does not have an end

OH, my bad. I thought elseif needs an end too. Thx

The studio linter is probably confused by the one-line if not sound then return end

local function SoundPlay(sound, parent: Instance): Sound
	if not (sound and parent) then return end
	if sound:IsA("Sound") then
		local sound = sound:Clone()
		sound.Parent = parent
		sound:Play()
		game.Debris:AddItem(sound, sound.TimeLength+1)
		return sound
	else	if sound:IsA("Folder") then
			for i, v in sound:GetChildren() do
				local sound = sound:Clone()
				sound.Parent = parent
				sound:Play()
				game.Debris:AddItem(sound, sound.TimeLength+1)
				return sound
			end -- loop end
		end -- what is this end for?
	end  -- elseif end
end -- function end
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Huh. I wonder if i should bring that up as a bug

What… It thinks the else and if are seperated for some reason?

I fixed It by just changing the elseif to else, and then to elseif again… really strange bug.

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