I could understand the first game being an ID of 16 billion it makes sense 1 player makes about 2 games but then after whatever roblox (or someone) does the game ID is just ridiculous
How can nobody even be talking about this? Their difference is so large! Can someone explain?
I have the forums open on another monitor, I’m bored. And yes/no Roblox has increased its security on bot deflection but its still not hard to do. I can suggest its “simulator” games that are causing it just with different titles.
That or Roblox is changing the way they are numbering game ID’s.
I honestly think that probably is the answer (I tried typing some random values on the links around a few trillion and there are no such games), however they don’t just pick random values in terms of player IDs they still increment by 1 each time, is there any purpose of roblox doing that if that’s really the case?
I believe roblox asset IDs are randomized to like 16 random numbers or something
Games are also counted as assets im guessing
This has been changed for a while and the only IDs that aren’t randomized seem to be roblox account IDs and is probably made to prevent leaks and all that stuff for developers
I believe roblox also made a announcement regarding this
I need to update my game to not break because of these. I thought only assets, excluding places, would be concerned, but now placeids, and eventually universeIds? universeIds would break my game badly…
My game is a game discovery system, and I serialize game data to compress it. But I did that with a fixed amount of characters, assuming the numbers wouldn’t go over some amount (magnitudes bigger than the current highest values), but this change is requiring me to use like 10 bytes rather than 6 or so (bytes being 92 characters rather than 256 due to datastores)
I should probably make it work with a variable amount of bytes
Also sucks that the numbers are so high, that means more data to save