What do you want to achieve? Keep it simple and clear!
Im trying to make a fireball the projects from the player
What is the issue? Include screenshots / videos if possible!
When I clone the part that is in replicated storage and parent it to workspace the part keep anchoring it self even though it is not originally anchored
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have browsed the devforum for answers to my problem but I have not found any solutions for this problem
Simply add something taht unanchored teh thing after parenting it to workspace
you need to add
fireClone.Anchored = false
hope this helps!
btw I just noticed that it is anchored in the client but not anchored in the server
I just tried what you told me but it still is anchored
CAN you give me solution please
Make sure it is unanchored on the server, in your remote handler script you can do
fireClone.Anchored = false before you set its parent to workspace.
Also, I see you referenced workspace with
game.Workspace even though there is a global for workspace simply called
workspace. There is nothing wrong with this, but it just saves some time.
Just unanchor it when you fire it to the server…
I have found the solution for this problem and what I did is just instead of parenting it directly to the workspace I parented it to a Folder inside the workspace
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