Animation is being played through server script, there is a key bind to activate this animation, this is what the server script that plays the animation looks like:
local test = game.ReplicatedFirst.Animations.WS:FindFirstChild("Test")
local Steal = game.ReplicatedFirst.Animations.WS:FindFirstChild("Steal")
script.Parent.OnServerEvent:Connect(function(Player)
local Attachment1 = Player.Character:FindFirstChild("HumanoidRootPart").Attachment
local StandModel = Player.Character:FindFirstChild("Stand")
local StealAnim = StandModel.AnimControl:LoadAnimation(Steal)
StealAnim:Play()
Player.Character.Humanoid.WalkSpeed = 3
Attachment1.WorldPosition = (Player.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0,0.25,-2.5)).p
StealAnim.Stopped:Connect(function()
Attachment1.WorldPosition = (Player.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(-2.25, 1, 2.25)).p
Player.Character.Humanoid.WalkSpeed = 16
end)
end)
This is a glitch with the animation editor. Cubic easing in/out are swapped in game. At the moment the only way to fix this is by using alternative pluggins or by manually swapping the easing directions.
Im facing the same problem, what do you mean by ‘plugins’ since i am using Moon Animator because its easier and because of this
But it still does not work? And what do you mean by swapping the easing directions? I swapped it in moon animator (the frames’ easing directions) to InOut yet it doesn’t work… Its been like 3 or more days that i have been facing this bug… Any help? Thanks!!
The bug is with the default animation editor swapping the cubic ease in with cubic ease out upon export, and vice versa. Plugins like Moon and any others that let you use/create animations did not seem to reproduce the bug from my (very limited) experience I had with them. Alternatively, you could use the default animation editor as is and then replace all your ins with outs and vice versa before exporting, but that would be tedious.
It’s been a while since I’ve used the default animation editor, so there’s even a chance that it’s been fixed and I’ve not noticed