I’m attempting to animate a musket using Roblox Animations, in a localscript. To make different poses, I first create one long animation, then use :AdjustSpeed(0) at certain keymarkers to pause the animation, and make it look like a pose. However, this “poses” (haha) some problems.
When I want to animate the gun as being aimed, on the clientside it looks like this.
https://gyazo.com/c4a0e1fd6e1bd0bed3a6c5015a83a95c
However, on the server it looks completely different (it’s paused at a position that occurs before the paused pose). Maybe the :AdjustSpeed(0) occurs at different times on the client side and the server side?
If you need any more information feel free to let me know, can anyone figure this out?