Why does the torso not move like how it does in blender?

Im struggling to make the torso in studio sync with its blender counterpart and Im pretty lost

Ive tried to just use the animation anyway to check if maybe it was just an animation editor thing, but it still didnt work, and I have exported the animation multiple times and it still didnt work.

(I am using the blender animations plugin)

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Wait, can you show me what the model looks like in the workspace explorer? I think I have an idea what’s going on.

image
here you go it is called “rig”

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Okay. Is the humanoidRootPart the basis of the animation? Also, remember that it must have more mass, or set RootPriority (RootPart property) to 1 (it should have been 0 before).

sorry if this is a stupid question but what do you mean “Is the humanoidRootPart the basis of the animation?”

also i have set the rootpriority to 1 and it hasnt changed

also if you would like i can send you the file to the animation for blender and maybe you can take a look at it

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How possible is it that you pass me the model? And I see the errors,

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R6IKMovementCycle.blend (1.2 MB)

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But for roblox(.rbxm), I have blender but I’m bad with it.

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sure thing let me just save it rq

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Place1.rbxl (86.6 KB)

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Works!!

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thats what i thought at first until i exported it and replaced it with robloxs default run, the same issue was occuring but with the players avatar instead of the dummy

nevermind i solved the issue turns out i was “walking” according to roblox and i only replaced the run animation ID
thank you for your help i will close this forum now, have a good day

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