Im struggling to make the torso in studio sync with its blender counterpart and Im pretty lost
Ive tried to just use the animation anyway to check if maybe it was just an animation editor thing, but it still didnt work, and I have exported the animation multiple times and it still didnt work.
Okay. Is the humanoidRootPart the basis of the animation? Also, remember that it must have more mass, or set RootPriority (RootPart property) to 1 (it should have been 0 before).
thats what i thought at first until i exported it and replaced it with robloxs default run, the same issue was occuring but with the players avatar instead of the dummy
nevermind i solved the issue turns out i was “walking” according to roblox and i only replaced the run animation ID
thank you for your help i will close this forum now, have a good day