I made a sitting animation for my dragon model. It is supposed to look like this, and looks like this in the editor:
But when I run the animation in game, it looks like this:
This question accurately describes my issue, that the Body is trying to orient itself with the Root Part. The solution to that problem was that the OP’s model didn’t have a Root Part. My dragon not only has a root part, but also a perfectly fine Motor6D connection from it to the Torso.
The Motor6D is in the Root Part, connected to the Body, am I supposed to have it the other way around or something? Help would be very appreciated.