Hello! I’m currently working on a game and encountered this weird issue. For some reason a meshpart with its’ material set to ForceField shows up fine in the studio ‘preview mode’, but looks like neon material during runtime, even though the material is still ForceField.
My runtime graphics quality is set to 10. Do any of you know what’s causing this and a possible fix?
Below are 2 screenshots:
Studio PreviewRuntime