circle:PivotTo((CFrame.new(PosX, -2.75, PosZ) + bruh * (modelSize.X*0.5)) )
if RHeld == true and not rebounce then
rebounce = true
circle:PivotTo(circle:GetPivot() * CFrame.Angles(0, math.rad(90), 0))
wait(0.5)
rebounce = false
end
when rheld, it rotates 90 degrees for a second and turns back, how can i fix this?
1 Like
I have no idea what you’re trying to do, lol. Are you trying to make it rotate for as long as the mouse is held? If that’s the case, you’re better of counting up some variable when the mouse is held, and setting rotation to that.
1 Like
okay, the script is in a heartbeat loop, and RHeld is a variable that keeps track that the key R is being held or not, however, when i hold r, it rotates but instantly goes back
1 Like
BanishAlt
(bazinga)
December 17, 2023, 4:49am
#4
this line is resetting it if its in a loop
how would i not reset it?
i tried something like this:
circle:PivotTo((CFrame.new(PosX, -2.75, PosZ) + bruh * (modelSize.X*0.5)) * CFrame.Angles(0,math.rad(90),0))
but that would mean it only rotates 90 degree when i press r, but i want to be able to rotate it according to the model’s current rotation
BanishAlt
(bazinga)
December 17, 2023, 4:53am
#6
keep a variable for rotation and set that to the pivot to like make R make the variable change by a set amount and make it so RHeld increases that
so like you add the value to the original pivot with the angle and stuff
bruh this worked fine when i used moveto(), it was way easier, couldn’t i do something like getpivot on the first pivot to?
You need to set the initial pivot outside of the loop.
BanishAlt
(bazinga)
December 17, 2023, 5:16am
#9
or just do this i guess yea that would be way easier to do lol i just wanted to keep it as similar as possible to yours
sussy_bacoo
(sussy_bacoo)
December 17, 2023, 5:17am
#10
wdym? can you elaborate a bit?
The situation right now:
Loop starts
you set pivot
you check rmb held
you set pivot
Loop ends
The situation you should work towards
originPivot = Set pivot
loop starts
Check if rmb
Set pivot based on originPivot
loop ends
sussy_bacoo
(sussy_bacoo)
December 17, 2023, 5:20am
#12
nevermind, my method worked lol, no complicated storing and stuff
for yall wondering:
circle:PivotTo((CFrame.new(PosX, -2.75, PosZ) + bruh * (modelSize.X*0.5)) * circle:GetPivot().Rotation)
if RHeld == true and not rebounce then
rebounce = true
circle:PivotTo(circle:GetPivot() * CFrame.Angles(0, math.rad(90), 0))
wait(0.5)
rebounce = false
end
system
(system)
Closed
December 31, 2023, 5:20am
#13
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