So i want to animate my knife viewwmodel but when i reequip the tool i use the vmodel on (so destroying the viewmodel and putting it back to camera) it stops working.
Heres the script (local in starterplayerscripts)
local replicatedStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local player = players.LocalPlayer
local bayonetSwingEvent = replicatedStorage["Bayonet RE"].BayonetSwing
local viewModel = workspace.CurrentCamera:WaitForChild("ViewModelBayonet")
local animator = viewModel:WaitForChild("Humanoid"):WaitForChild("Animator")
local bayonetAnimation = Instance.new("Animation")
bayonetAnimation.AnimationId = "rbxassetid://119909123885850" -- Bayonet swing animation
local walkAnimation = Instance.new("Animation")
walkAnimation.AnimationId = "rbxassetid://109707052357654" -- Walk animation
local bayonetAnimationTrack = animator:LoadAnimation(bayonetAnimation)
local walkAnimationTrack = animator:LoadAnimation(walkAnimation)
bayonetSwingEvent.OnClientEvent:Connect(function()
bayonetAnimationTrack:Play()
end)
local humanoid = player.Character:WaitForChild("Humanoid")
humanoid.Running:Connect(function(speed)
if speed > 0 then
if not walkAnimationTrack.IsPlaying then
walkAnimationTrack:Play()
end
else
walkAnimationTrack:Stop()
end
end)