Why does welding parts to character make movement weird (SOMETIMES)

Why does welding parts to character make movement weird (SOMETIMES)

So if I weld a brick or a weapon, just creating a new instance with a brick and weld whilst moving it sometimes changes the movement why is this?

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Either the tool has a weight, or is anchored, or it has can collide on, it might affect the player. Why would you need to weld parts to the character anyway? If it’s a tool, simply making the tools parent the character would fix the issue.

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It’s not a tool it’s a custom accessory or brick welded to the character and I have massless as true and can
collide as false so it cant be that?

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What Part of the Humanoid are you welding the accessory to?

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I think that this a just another one of the wacky humanoid behaviors. You could try changing the HipHeight and see if that fixes it.

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If you have massless and no collisions enabled on the welded item and you’re still experiencing strange character movements, there’s another implementation detail being overlooked. I personally have not had any kind of issue welding items to the character, especially not accessories.

Your thread requires more details. You need to explain your issue in depth rather than paraphrase so that an exact issue can be determined and others can work from there. Where is the brick in the game hierarchy? What do you mean when you say “movement changes” or “movement is weird” - is it delayed or is the character being pushed into the ground or what?

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try making the part massless, that seemed to work for me

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I don’t know if this will work for you, but i had a bug where the player’s movement gets altered after welding a part to the character sometimes. I fixed this by just simply anchoring the character’s HRP and unanchoring it.

You could try :SetNetworkOwner() on the part too.