I think roblox studio is broken.
look at my code:
while true do
if script.UsingValue.Value == true then
script.Parent.ImageTransparency = 0
else
script.Parent.ImageTransparency = 1
end
end
bug:
workspace:
I think roblox studio is broken.
look at my code:
while true do
if script.UsingValue.Value == true then
script.Parent.ImageTransparency = 0
else
script.Parent.ImageTransparency = 1
end
end
bug:
workspace:
Is the LocalScript inside the Workspace?, if so, the Client cannot run it.
That error happens because not everything loads at once. Also your game will most likely freeze and crash because of the while true do
loop.
local UsingValue = script:WaitForChild("UsingValue")
-- you don't need a while loop, just detect when it changes
UsingValue:GetPropertyChangedSignal("Value"):Connect(function()
script.Parent.ImageTransparency = UsingValue.Value and 0 or 1
-- this basically means: if UsingValue.Value == true then set it to 0, else set it to 1
end)
Not Exactly
You can use a Regular Script
and change the RunContext
to Client
, this will make it a LocalScript
and can run in the workspace
When calling the bool value just use :WaitForChild()
Maybe the value didnt load in yet, try adding a :WaitForChild()
Also I suggest doing what @calvin_coco said, its much more efficient
I think this is because local scripts cannot access parts that arent made in said script. you will have to do something like this:
local UsingValue = Instance.new("BoolValue")
UsingValue.Parent = script
UsingValue.Value = true --default is false, set it to whatever you want
while true do
task.wait() --so it doesnt crash you
if UsingValue.Value == true then
script.Parent.ImageTransparency = 0
else
script.Parent.ImageTransparency = 1
end
end
doesn’t work, but I did make a few changed
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