I am remaking the chat, there is not a single error, and it still does not work for some odd reason. I have tried so many things. The code seems to get passed line 18 - 26, but it never shows up past that for some reason. If anyone has information / a solution on why this is happening, please reply.
UserInputService = game:GetService("UserInputService")
event = game.ReplicatedStorage:WaitForChild("PlayerChatted")
function strip(s)
return (s:gsub('^%s*(.-)%s*$', '%1'))
end
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if not gameProcessed then
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.Slash then
script.Parent:CaptureFocus()
end
end
end
end)
script.Parent.FocusLost:Connect(function(enter)
if enter then
local trimmed = strip(script.Parent.Text)
if trimmed ~= '' then
event:FireServer(trimmed)
end
script.Parent.Text = ''
end
end)
event.OnClientEvent:Connect(function(filtered)
local textMsg = script.Parent.Parent.Parent.MessageDefault.TextMessage:Clone()
textMsg.Parent = script.Parent.Parent.Parent.MessageGridLayout
textMsg.PlayerName.Text = "N/A"
textMsg.PlayerMessage.Text = "filtered"
end)
Thanks For Reading!
-Peter 