Im making a placement system for my game put when i press “R” to Rotate the Building, it doesn’t rotate

code:

```
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local Player = game.Players.LocalPlayer
local Building = script.Parent.Building.Value:Clone()
local function MovingSystem()
local Rotation = 0
for i, part in pairs(Building:GetDescendants()) do
if part:isA("BasePart") then
part.CanCollide = false
part.Transparency = 0.5
end
end
local function MoveToMouse()
Building.Parent = workspace
local Mouse = Player:GetMouse()
while wait() do
Mouse.TargetFilter = Building
local ObjectPosition = CFrame.new(Mouse.Hit.Position.X, Mouse.Hit.Position.Y, Mouse.Hit.Position.Z)
local ObjectAngles = CFrame.Angles(math.rad(0), math.rad(Rotation), math.rad(0))
Building:PivotTo(ObjectPosition, ObjectAngles)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.R then
Rotation += 90
end
end)
MoveToMouse()
end
MovingSystem()
```

i tried to set math.rad(Rotation) to math.rad(90) put the Building Orientation was still 0,0,0

```
local ObjectAngles = CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
```

i tried even change the rotation in the explorer put it became 0,0,0 immediately after