Why doesn't the round system work for me?

Hi, so I’m using a round system for my game, but the problem is that it has an error with a table:
script:

local tabla = {}
local tala2 = {}
local module = require(game.ServerScriptService.ModuleScript) 
tabla = module[1]
tala2 = module[2]
game.Players.PlayerAdded:Connect(function(plr)
	
plr:LoadCharacter()
	plr.CharacterAdded:Connect(function(char)
		if plr.Team == game.Teams.gladiador then
			table.insert(tabla,plr.Name)

			print(tabla)
			wait(3)
			local char = plr.Character

			char.Humanoid.Died:Connect(function(died)
				table.remove(tabla,table.find(tabla,plr.Name))
				
			end)
		
		elseif plr.Team == game.Teams.guerrero then
			table.insert(tala2,plr.Name)

			print(tala2)
			wait(3)
			
			
			local char = plr.Character

			char.Humanoid.Died:Connect(function(died)
				table.remove(tala2,table.find(tala2,plr.Name))
				
			end)
		end
	
		
		
	
	end)
	
	end)

script that checks the system ( if the players are alive ) :


local modulo = require(game.ServerScriptService.ModuleScript)
local tabla = modulo[1]
local tabla2 = modulo[2]
game.Players.PlayerAdded:Connect(function(plr)
wait(10)
print("dale")
	if not table.find(tabla,plr.Name) then
		print(plr.Name.." si no das eres un homosexual")
	
end
end)

script de modulo:

local tabla = {}
local tala2 = {}
local module = {tabla,tala2}





return module

If you can help me a little, I would appreciate it. In case of something, I don’t think you need to know what I want to know, but I want that when the player dies, he is eliminated from the table, so far everything is fine, but in the 2nd script, it doesn’t work and it doesn’t I know because that’s what I need to know

Could you provide the error printed in the console? It would help a lot in identifying the root of your problem.

no friend I’m sorry when I refer to the error I mean that apparently the function is not fulfilled but nothing comes out at the output