local plr = game:GetService("Players").PlayerAdded:Connect(function(plr)
local leadestats = plr:FindFirstChild("leaderstats")
local goldStats = leadestats and leadestats:FindFirstChild("Gold")
script.Parent.TriggerEnded:Connect(function()
if goldStats then
goldStats.Value -= 300
script.Parent.Parent:Destroy()
else
print("you cant buy this lol")
end
end)
end)
and it worked before but now for some reason it prints “you cant buy this lol”
game:GetService("Players").PlayerAdded:Connect(function(plr)
local leaderstats = plr:WaitForChild("leaderstats")
local goldStats = leadestats:WaitForChild("Gold")
-- if goldstats or leaderstats dont exist or will not exist this part will not run so you dont have to worry
script.Parent.TriggerEnded:Connect(function()
goldStats.Value -= 300
script.Parent.Parent:Destroy()
end)
end)