So .Touched doesnt seem to work on the animation, I even tested with normal part and it seem to work fine
print("ok")
script.Parent.Touched:Connect(function(Hit)
print("ok2")
if Hit == script.Parent.Parent.Parent.Pickaxe then
script.Parent.Attachment.ParticleEmitter.Enabled = true
wait(0.5)
script.Parent.Attachment.ParticleEmitter.Enabled = false
end
end)
You can just use animationevent to get the correct time of hitting the rock. And Iām pretty sure .Touched works on animations. You should check the collision and collisiongroup for the pickaxe.
I might try animationevent later, but I still want to know why it doesnt fire a event after hitting. When I deleted the weld of the pickaxe to the hand and make it touch the rock, the event fired.
(there is nothing wrong with the collision)
.Touched event is very glitchy and outdated. You can use Workspace:GetPartsInPart(part) but that would require a for _, v in pairs() loop and a while wait() do loop around it.