What are you attempting to achieve? (Keep it simple and clear)
*I am trying to upload blender meshes to Roblox
What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
*It doesn´t work. An errormessage pops up. 01:00:37.297 - Unable to publish MeshPart: Inappropriate name.
Even though my mesh name is completely appropriate.
The way I got around this incredibly annoying problem was to publish an empty place (on private), then in the left side of screen near where Performance stats are, you’ll have an import feature not there on local files. This importer auto-renames parts. From there you can open another Studio and copy the group or single mesh to the project you need it in. No need to save the published project. It’s only used to upload meshparts into the Roblox universe.
The system that decides if a name is appropriate is an abysmal failure. It often rejects numbers, random characters, and names that were fine 5 minutes ago.
If you have more than a few parts you could spend a good amount of time doing that though until it actually works. I’m not sure why but there is a shiny, fully functioning importer that only appears when a game is “published”. It helped me quite a bit.
@LTLietus Is it that mesh specifically? Have you tried to upload any others? Normally when you upload a few at the same time it resets filtering and lets it through.
Definitely try OBJ file. I’ve had more issues with FBX. Maybe 2 or 3 files together since it’s a “bulk importer”. After that I’d upload a test file here and we’ll examine the file and try it.
I used fbx. due to the fact that I saw several videos on how to build using blender, and the people behind those videos all exported to fbx. However know I know better, and won´t make the same mistake twice.