Why dose my clones position mess up in a server script?

so I have a script that clones something and that something is supposed to be in the position of a part in a tool but when I click it, it does not work and it randomly goes to a random position, what do i do to make it work in a server script?

it does not give an error.

PS.(it works in a local script but i need it to work in a server script)

I’m thinking that you should fire an event in the local script, that transfers the value of the clone’s position and then in the server script moves the clone to that position.

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sorry to ask but how would i go about doing that? if you can give me an example that would be great.

Can you possibly send me your local script?

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ill send it to you in your DMs cuz i don’t want everyone to have it

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Ok so it was cuz it was a tool that was in replicated storage and the part was moving to its real position as the tool was being coped it didn’t know where to go so it went to the position that i specified all i have to do is make the position the tool in the players hand.