Why exactly does Roblox allow us to do this?

So, the ReadVoxel and ExpandToGrid (scroll to functions) functions each have a parameter that MUST be set to 4 because that’s how their system works. If it needs to be 4, why do you allow us to use anything other than 4? So there are such special cases and if so, which ones? If so, please write it here.

I’m assuming your talking about the voxel resolution. Roblox states that the voxel resolution must be 4 as voxel’s are currently 4x4x4 in stud size. However they state that the reason the voxel resolution is left as a variable is due to the fact that this might change in the future and you will be able to set the voxel resolution to anything.


I really hope this will hapen, thx!