PlaceSender.OnServerEvent:Connect(function(plr, Param, Type, RemFrom)
print("Started")
--Handling removed
if Param == "Removed" then
print(RemFrom)
RemFrom.Taken.Value = false
for _, PartAdded in pairs(Type:GetDescendants()) do
if PartAdded:IsA("BasePart") then
PartAdded.Massless = false
end
end
if Type:FindFirstChild("ConnectionWeld") then
print("Removing weld!")
Type.ConnectionWeld:Destroy()
if Type.Name == "BatInUse" then
HasBat.Value = false
Type.Name = "Battery"
elseif Type.Name == "EngInUse" then
HasEng.Value = false
Type.Name = "Engine"
Started = false
StopWheels()
Type.SoundPart.Loop:Stop()
Type.SoundPart.Fail:Play()
elseif Type.Name == "TankInUSe" then
HasTank.Value = false
Started = false
StopWheels()
Type.Name = "Tank"
if HasEng.Value == true and Started == true then
script.Parent.Parent:FindFirstChild("EngInUse").SoundPart.Loop:Stop()
script.Parent.Parent:FindFirstChild("EngInUse").SoundPart.Fail:Play()
end
end
Type.Parent = game.Workspace
end
Litrally a few hours ago this was working fine. only diffrence i have is that a few hours ago it was
“if statmenet”
“If statement”
“If statment”
now i just made them all into 1 if statment with elseif, and yes i did try putting it back to be normal if statments, but that didnt work.
The only statement that works is the very top one, saying "If Type.Name == “BatInUse”
All the other statements do the exact same thing, just different name checks.