idk why, but setcore dosen’t worked
wait(1)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", false)
idk why, but setcore dosen’t worked
wait(1)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", false)
local StarterGUI = game:GetService("StarterGui")
---// Deactivates the Reset Button
repeat -- Starts the repeat loop
local success = pcall(function()
StarterGUI:SetCore("ResetButtonCallback", false)
end)
task.wait(1) -- Cooldown to avoid freezing
until success -- Runs the loop until the Reset Button is disabled.
print("SUCCESS | Reset button core GUI disabled!") -- Debugging
btw don’t call it off, call it How can i disable the reset button
Just a quick question. Why would you do this?
I’ve been in games where there’s no reset and a glitch occurs that locks me into a situation I can’t get out of without quitting the game.
Are you planning on having your own Reset button?
nope, if player doing reset character, camera start glitching and need to rejoin game
Then you really should try to fix that issue instead of just making the player leave to keep it from glitching.
Your way is like saying “when my car turns left it makes a squealing noise, so I’ll just turn right and it won’t squeal”.
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