Why is a disabled script being called an enabled script?

I am trying to make a dropper drop things, and the script I am using to do it is disabled, but not marking as a script. Why is this?
My code for the enabling script:

--Hide all machines by default
for i, v in script.Parent.Parent.Machines.Buyables:GetChildren() do
	for index, child in pairs(v:GetChildren()) do
		if child:IsA("WedgePart") or child:IsA("BasePart") or child:IsA("Part") then
			child.Transparency = 1
			child.CanCollide = false
		end
	end
end

for i, v in pairs(script.Parent.Parent.Machines.Buttons:GetChildren()) do
	v.Transparency = 1
	v.CanCollide = false
	v.CanTouch = false

	v.BillboardGui.Enabled = false
	v.BillboardGui.TextLabel.Text = v.HoverText.Value.." - "..tostring(v.Price.Value).."$"
end

script.Parent.Parent.Machines.Buttons:WaitForChild("1").Transparency = 0
script.Parent.Parent.Machines.Buttons:WaitForChild("1").CanCollide = true
script.Parent.Parent.Machines.Buttons:WaitForChild("1").CanTouch = true
script.Parent.Parent.Machines.Buttons:WaitForChild("1").BillboardGui.Enabled = true

--Main
for i, v in pairs(script.Parent.Parent.Machines.Buttons:GetChildren()) do
	--Setup Buttons

	v.Touched:Connect(function(hit)
		if hit.Parent:FindFirstChild("Humanoid") then
			print("Hit!")
			--We have a player
			local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
			local leaderstats = plr:WaitForChild("leaderstats")

			if leaderstats.Cash.Value >= v.Price.Value then
				print("Can afford")
				if not v:IsA("BoolValue") then
					if not v:IsA("Script") then
						v.CanCollide = false
						v.Transparency = 1 
					end
				end
				leaderstats.Cash.Value -= v.Price.Value

				if not v:IsA("Script") then
					if not v:IsA("BoolValue") then
						v.CorrespondingObject.Value.Handler.Enabled = true
					end
				end
				for index, value in pairs(v.CorrespondingObject.Value:GetChildren()) do
					if not value:IsA("BoolValue") then
						if not v:IsA("Script") then
							value.Transparency = 0
							value.CanCollide = true
						end
					end
				end

				v.CanCollide = false
				v.Transparency = 1
				v.CanTouch = false
				v.BillboardGui.Enabled = false
				if v.CorrespondingButton.Value ~= nil then
					v.CorrespondingButton.Value.Transparency = 0
					v.CorrespondingButton.Value.CanTouch = true
					v.CorrespondingButton.Value.CanCollide = true
					v.CorrespondingButton.Value.BillboardGui.Enabled = true
				end
			end
		end
	end)
end

My code for the disabled script:

local isDropper = script.Parent.isDropper.Value

while true do
	wait(2)
	
	if isDropper then
		local part = Instance.new("Part")
		part.Size = Vector3.new(1,1,1)
		part.Orientation = Vector3.new(0,0,0)
		part.Material = Enum.Material.SmoothPlastic
		part.BrickColor = script.Parent.isDropper.PartColor.Value
		part.Anchored = false
		part.CanCollide = true
		
		
		local val = script.Parent.isDropper.PartValue:Clone()
		val.Parent = part
		
		part.Parent = workspace
	end
end

My files in the explorer:
Img 1:


Img 2:

Thanks!

I don’t see any part of the script that makes the other scripts enabled