Why is an accessory a keyframe?

so i have a issue in many first person games, where my glasses accessory doesnt go invisible while the rest do, making the game unplayable, idk why but in studio if i check the explorer while playing, the accessory is a keyframe?? can anyone explain why? ( Its the BIPI shades )
Screenshot 2024-12-10 at 9.16.24 PM

i think it doesnt go invisible in many custom first person games bcuz they check :Isa(“Accessory”), but they dont check keyframe

That might be an accoutrement, are you sure the ClassName is for a keyframe’s?

ok i just checked… its not a keyframe, its a hat, not accessory type hat, just “Hat”

Yeah, that and Accoutrement were basically an “Accessory” back in the day. Don’t worry about them, they act pretty much the same.

no, i need to worry, i cant play many custom first person games bcuz it blocks my whole screen