Why is InputChanged eating so much memory?

Hey all! I’m dealing with a few lag issues so I looked into the scriptprofiler and noticed that InputChanged is using a NASA amount of resources. Why is this and how do I locate where it is being used?

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Impossible to know without knowing what your scripts are doing. Start turning stuff off until it goes away and determine which script is having the biggest effect.

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After turning off all local scripts & game scripts, I am still getting this:


Is it just inherent to roblox studio?

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If its not any of your scripts then don’t worry about it. Its hard to say why it’s using so much memory as I’m not 100% sure what things the profiler counts as belonging to a group.

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Last time I remember, the memory in Roblox Studio is inaccurate. Have you tried joining the live place in Roblox and seeing if it shows the same?

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