You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
iam trying to make a shop system, when you buy it you can’t buy it again
- What is the issue? Include screenshots / videos if possible!
so i set it to true so i can’t buy it again but its sets to false instead idk why
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i looked everywhere
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local Shop = {
[1] = {Cost = 1000, Name = "Copper", bought = false};
[2] = {Cost = 10000, Name = "Charged Copper", bought = false}
}
local RS = game:GetService("ReplicatedStorage")
local Player = game.Players.LocalPlayer
local Info = Player.PlayerGui.Ui.Shop.Info
local BuyProp = nil
function Shop.ShowInfo(Button, Name, Cost)
print(Button)
Button.Image.MouseButton1Click:Connect(function()
Info.name.Text = Name
Info.Price.Text = Cost
Info.Visible = true
BuyProp = Name
end)
end
function Shop.Load()
for i = 1, #Shop do
local Curr = Shop[i];
local Name, Price = Curr.Name, Curr.Cost;
local NewFrm = RS.FrmObject:Clone()
NewFrm.Name = Name
NewFrm.Parent = Player.PlayerGui:WaitForChild("Ui").Shop.ScrollingFrame
NewFrm.name.Text = Name
NewFrm.Cost.Text = Price
Shop.ShowInfo(NewFrm, Name, Price)
--NewFrm.Image.Image
end
end
Info.Buy.MouseButton1Click:Connect(function()
if BuyProp ~= nil then
for i = 1, #Shop do
local Curr = Shop[i];
local Name, Bought, Cost = Curr.Name, Curr.bought, Curr.Cost;
print(Bought)
if Cost <= Player.leaderstats.MegaCoins.Value then
if Name == BuyProp then
if Bought == false then
print(Bought)
print("bought".. BuyProp)
Bought = true
print(Bought)
RS.BuyRank:FireServer(BuyProp, Cost)
end
end
end
end
end
end)
return Shop
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.