I put this under scripting support since it has to do with my code. I have a rope connecting to the play to a part, but when the part is anchored the player freezes. When the part is unanchored you can move around. I am trying to make a web type thing like spider man and the part needs to be anchored. My goal is to have the player swing.
It could have to do with the rope, and what attachment0 is a child of. Try flipping it, and making attachment0 the attachment on the player and not the part.
Interesting, searching online I have found out it’s just the humanoid spaghetti code the humanoid really doesn’t like it when you connect another part to the character model unless it’s via Motor6D.
Here is the explanation, the work around is below the explanation.