Why is my animation considered nil [Nothing]

So I am trying to help make a game for my friend [Jojo], but my animation seems to not work, I do not know why! It is R6 and so are the characters.
So I do not have any video evidence of this but here is the script, all I need to know is why it is nil or how to fix it. Some Improvement advice is fine though :happy2:
So I did look on the DevForum but just… please help :frowning: I followed a DevKing tutorial, I loaded animation but it did not play, and it was always nil!

:warning: Warning: Long Script :warning:

Script
repeat wait(5)
until game:GetService("Players") and game.Players.LocalPlayer and game.Players.PlayerAdded and game.Players.LocalPlayer.CharacterAdded and game.Players.LocalPlayer.CharacterAppearanceLoaded
--// Important
local Players = game:GetService("Players") -- This is the same as game.Players
local Player = Players.LocalPlayer -- You :D
local UserInputService = game:GetService("UserInputService") -- Another Service Like Players, For Input such as a keyboard or mouse movement
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local AnimationFolder = ReplicatedStorage:WaitForChild("AnimationRemoteEvents")
local ValuesF = game.Workspace:WaitForChild("Values")
local TimeStoppedValue = ValuesF:WaitForChild("TimeStopped")
local Debounce = true -- Value
--// End

--[[ Fill Out Information Below ]]
local AnimationId = "rbxassetid://7427303356" -- animation Id
local Key = Enum.KeyCode.F -- KeyCode :D
-- End

--[[ Specifically For This Animation Only ]]
local LoadAnimation
local Anim
local TimeStopLength = 10

local UnPauseEvent = AnimationFolder:WaitForChild("UnPauseTime")

local Event = AnimationFolder:WaitForChild("PauseTime")
local ClientEvent = AnimationFolder:WaitForChild("PauseTimeClientEvent")
-- End Here
Players.PlayerAdded:Connect(function(PlayerI)
	local Character = Player.Character
	local Animation = Instance.new("Animation")
	Animation.AnimationId = AnimationId
	local Humanoid = Character:WaitForChild("Humanoid")
	local LoadAnimation = Humanoid:LoadAnimation(Animation)
	local Animation2 = Instance.new("Animation")
	Animation2.AnimationId = "rbxassetid://7456382221"
	local Anim = game.Workspace:WaitForChild(Players.LocalPlayer.Name).Humanoid:LoadAnimation(Animation2)
end)
Player.Character:WaitForChild("Humanoid"):GetPropertyChangedSignal("Health"):Connect(function()
	if Player.Character:WaitForChild("Humanoid").Health <= 0 then
		wait(game.Players.RespawnTime + 1)
		local Character = Player.Character
		local Animation = Instance.new("Animation")
		Animation.AnimationId = AnimationId
		local Humanoid = Character:WaitForChild("Humanoid")
		local LoadAnimation = Humanoid:LoadAnimation(Animation)
		local Animation2 = Instance.new("Animation")
		Animation2.AnimationId = "rbxassetid://7456382221"
		local Anim = game.Workspace:WaitForChild(Players.LocalPlayer.Name).Humanoid:LoadAnimation(Animation2)
	end
end)
UserInputService.InputBegan:Connect(function(Input)
	if LoadAnimation ~= nil and LoadAnimation == true then
		if Input.KeyCode == Key and Debounce == true then
			if not TimeStoppedValue.Value then

				Event:FireServer()-- Remove this line of code if the animation that is playing is not TimeStop
				ClientEvent:FireServer(true,Player.Name)


				Debounce = false
				LoadAnimation:Play()
				local CoroutineTimeStopDestroy = coroutine.create(function()
					wait(TimeStopLength)
					UnPauseEvent:FireServer()
				end)
				coroutine.resume(CoroutineTimeStopDestroy) -- Remove if not TimeStopAnim
				ClientEvent:FireServer(false,Player.Name)

				wait(1)
				LoadAnimation:Stop()
				Debounce = true
			end
		end
	end
end)

local LocalPlayer = Players.LocalPlayer
game.Workspace:WaitForChild(LocalPlayer.Name):WaitForChild("Humanoid").Changed:Connect(function()
	if Anim ~= nil then
		print("Animation exists :)")
		if game.Workspace:WaitForChild(LocalPlayer.Name).Humanoid.Running then
			if not Anim.IsPlaying then
				LoadAnimation:Stop()
				Anim:Play()
			end
		else
			if Anim ~= nil then
				if Anim.IsPlaying then
					Anim:Stop()
				end
			end
		end
	else
		warn("Animation Is nil :[")
	end
end)

I hope this isn’t too complicated
Thank you, Sincerely- oscoolerreborn

1 Like

You have to play the Anim. Not LoadAnimation

1 Like

He have to play the LoadAnimation. Not Anim.

2 Likes