Why is my animation teleporting the custom character to the ground?

Hi, I’m really frusturated with this bug here.
Every time this animation is played:


this happens.

Things I’ve tried:

  • Checked if the humanoidrootpart had anything to do with it (it didn’t)
  • Checked if other animations were interfering (they weren’t)
  • Edited humanoid hip height (for some reason the humanoid interpreted it as a negative number)
  • Turned off any body constraints (didn’t work)

Please help!

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