Hi! So I currently have a loading bar, pretty self explanatory, however, it keeps stopping before reaching 100% (stops at 90, 96, 84, etc). Code is located below! 
local Players = game:GetService('Players')
local Lighting = game:GetService('Lighting')
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild('PlayerGui')
local Screen = PlayerGui:WaitForChild('Intro')
local Container = Screen.Container
local Bar_Container = Container.Bar_Container
local Bar_Effects = Bar_Container.Bar_Effects
local Bar = Bar_Effects.Bar
local Text = Bar_Effects.Status
local ContentProvider = game:GetService('ContentProvider')
local FirstRef = tonumber(ContentProvider.RequestQueueSize)
warn('firstref: '..FirstRef)
while ContentProvider.RequestQueueSize > 0 do
if FirstRef ~= 0 then
Percent = 100 - math.floor((tonumber(ContentProvider.RequestQueueSize) / FirstRef) * 100)
warn('loaded: '..Percent)
Text.Text = string.format('Loading.. [%s%s]', Percent, '%')
Bar:TweenSize(UDim2.new(Percent * .01, 0, 1, 0), 1, 5, 0, true)
end
wait()
end
Anyone have an answer? Iāve been looking at other threads and canāt seem to find an answer. 
It stops completely, or just pauses before continuing?
It stops indefinitely (atleast for 2 minutes is what Iāve tried)
Updated topic a bit! (300CHARS)
Because of this:
while ContentProvider.RequestQueueSize > 0 do
Since it is āgreater thanā you will never get the last run through the loop where it will be 100%. You need to make it >= and add a separate if statement in the loop that will break on == 0 (or add another tween after the loop to move it to 100%)
Hey, I tried this out and it may just be it is getting loaded before I actually load in, however, I donāt think this is the case because I still see the prints happening!
Please feel free to correct my code if I made any further mistakes
;
local Players = game:GetService('Players')
local Lighting = game:GetService('Lighting')
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild('PlayerGui')
local Screen = PlayerGui:WaitForChild('Intro')
local Container = Screen.Container
local Bar_Container = Container.Bar_Container
local Bar_Effects = Bar_Container.Bar_Effects
local Bar = Bar_Effects.Bar
local Text = Bar_Effects.Status
local ContentProvider = game:GetService('ContentProvider')
local FirstRef = tonumber(ContentProvider.RequestQueueSize)
warn('firstref: '..FirstRef)
while ContentProvider.RequestQueueSize >= 0 do
if FirstRef ~= 0 then
Percent = 100 - math.floor((tonumber(ContentProvider.RequestQueueSize) / FirstRef) * 100)
warn('loaded: '..Percent)
Text.Text = string.format('Loading.. [%s%s]', Percent, '%')
Bar:TweenSize(UDim2.new(Percent * .01, 0, 1, 0), 1, 5, 0, true)
end
if ContentProvider.RequestQueueSize == 0 then
Screen.Enabled = false
end
wait()
end
You might just not be waiting long enough for the tween to finish. If you are seeing the print to 100% but the loading bar doesnāt make it that far, you should add a wait before disabling the screen. And add a break to stop the loop.
if ContentProvider.RequestQueueSize == 0 then
wait(2)
Screen.Enabled = false
break
end