okay so originally i was gonna make a post about CharacterAdded not working… Except i found out the problem was that I was doing :LoadCharacter
before i connected the CharacterAdded event…
however, for some odd reason, that old code where i loaded the character before connecting CharacterAdded worked like 40% of the time, i’m making this because why did the old code work 40% of the time, even though i loaded the character before connecting CharacterAdded
matter of fact i texted my friend about it, and he said he was literally doing that exact thing and it works for him… ???